Hari Rana

@theevilskeleton

How far would hostile distributions go to hurt application developers?

Introduction

The Linux desktop has an upstream maintenance problem due to many reasons for it, such as the lack of paid work. No one is entitled to a volunteer’s free time apart from the volunteer themself. This is especially true to volunteers working on upstream projects, as they are at the mercy of downstream distributions, who have the final say.

As an upstream contributor, you have no choice but to meticulously plead for any reasonable request to be granted by difficult downstreams, treating them as if they are some kind of deity. Not doing so with the utmost respect can get you on their naughty list, which they can then use against you just because the license ‘allows’ it and they can get away with it; even shamelessly use the ‘you chose the wrong license’ card when they have nothing else to add.

We have seen several instances of downstreams misusing their power while simultaneously abusing upstreams’ generosity and free time to do whatever they want. This was especially true with XScreenSaver and Debian in the past, which Debian has since changed its policies to communicate better with upstreams, and more recently Bottles, OBS Studio, and Fedora. This article is specific to an even more recent incident we at GNOME Calendar have had with Linux Mint.

Technical Definitions

There are a few technical definitions that should be understood before reading the rest of the article:

  • Upstream: A group of individuals authoring software, for example GNOME Calendar.
  • Downstream: A group of individuals building, curating, and redistributing these software to end users, for example Linux Mint.

The distribution model works until it impacts upstream

Distribution model refers to an established model that the Linux desktop has been practicing for decades, where an end user is expected to report issues to downstream, and, if necessary, downstream relays said issue to upstream.

The adage that users report issues to downstream holds true up until these users start reporting them to upstream without reporting to downstream beforehand. In reality, many distributions advertise themselves as user-friendly. Users of these distributions are unaware of the distribution model, so, in good faith, they report issues to upstream without ever knowing that they should be contacting downstream.

Often, downstream issues have already been resolved in previous releases; however, since these issues are being reported to upstream, upstream has to regularly triage and close these invalid issues. This creates an additional burden for them because they end up spending their limited volunteer time managing these issues when it should have been downstream’s responsibility to ensure that the user is reporting to them first.

Contacting downstream is a burden in itself

Whenever the upstream project reaches out to the hostile downstream and asks for a change, the response is usually met with the downstream bluffing by pretending to look for a solution for a nonexistent request, such as adapting the issue tracker with the implication that upstream will have to write the template(s) themselves, and then regularly update when the message is misinterpreted, just so downstream can avoid doing any actual work. That is called moving the goalposts.

If upstream objects to these ‘suggestions’, this is usually done with a shift in tone, as these one-sided discussions occur in the span of weeks, if not months, if not years, which quickly drains upstream’s remaining energy. When it shifts to a harsh(er) tone, the hostile downstream takes the easy way out by making remarks on that tone and acting like they are the only one being dignified; when they can, they end the discussion just because they do not like the tone and can use that tone to justify their (lack of) decision, without taking any appropriate action to remedy the underlying request.

As a result, they continue to mislead users into reporting issues to upstream, but this time intentionally and out of spite simply because free software licenses do not disallow abusing people’s generosity and free time. However, you will see later that this has nothing to do with free software.

Linux Mint and GNOME Calendar

For years, we have been dealing with users reporting Linux Mint’s broken packaging of GNOME Calendar to us, that were either never present or addressed releases ago.

To name a few examples:

There were a couple of discussions regarding this in the past, in chat and without my involvement, but none of them ended up being productive. Eventually, we got fed up by it and I opened ticket #1 on Linux Mint’s “gnome-calendar” repository, asking them to remove all links pointing to upstream GNOME Calendar and rebranding the app:

Remove/replace links pointing to GNOME Calendar, and update branding

Being one of the core developers of GNOME Calendar, we do not support any of the versions provided and held back by Linux Mint. We would really appreciate if you could remove or replace every link, especially support links, targeting to GNOME Calendar, as well as rebranding the app icon.

Mind you, this is the first issue ever opened in the history of Linux Mint’s package repository (8 years ago)! Based on the links above, I think it is safe to say that the app was broken throughout these years despite the lack of tickets.

This ticket had no response for six months, in other words half a year, all the while we were still getting bug reports about their broken package.

We eventually got fed up (again!) and pinged the packager. The packager replied and asked which modifications we did not like, conveniently ignoring our actual request.

So, I stated that we do not have the time to look through the code just to pinpoint specific issues, so I loosely said “everything”; then followed up by stating that the only solution to this is to rebrand or drop the package.1 (Of course, it should not be our responsibility as an upstream to pinpoint issues to downstream’s mispackaging.)

Then, the packager responded with “I reviewed the changes. None of them are problematic.”, ignoring the essence of my comment once again, and followed with a whataboutism:

[…] [GNOME Calendar] 46 and 48 are used by millions of people right now in Ubuntu LTS and Debian Stable. Are you going to request Debian and Ubuntu stop shipping GNOME apps?”

In other words: “what about Ubuntu LTS and Debian Stable?”, essentially roping Ubuntu and Debian into Linux Mint’s problem. As a bonus, they also twisted my words and changing the subject from “GNOME Calendar” to “GNOME apps”.

So, once again, I reminded that this is not what the issue is about, and Debian and Ubuntu LTS have nothing to do with this.

As a side note: no, never would we go after Debian or Ubuntu over this. If the distribution in question is doing its job properly by simply not bothering the people writing the software that they package, then why should we go after them? They are not the ones misleading users into opening in the wrong place, so there is no reason for us to be upset about. In this case, Linux Mint is leeching off of Debian, pushing their responsibility onto us, and roping Debian into their problems.

The packager then explained the following:

If we were to stop packaging GNOME Calendar, Mint users would end up with the exact same version 46 as now. You understand that? It wouldn’t magically upgrade their version of GNOME Calendar to 50+.

Very clear signs of strawman to make points against a proposal/demand that was never made, by arguing against ‘stop packaging GNOME Calendar’ rather than the original ‘rebrand GNOME Calendar’.1

Then:

Mint 22.x is built on top of Ubuntu 24.04 LTS. Packages come from both repositories. If there’s no gnome-calendar in Mint 22.x repositories, Mint 22.x users get it from the Ubuntu 24.04 repositories. The version in both repositories is 46. Removing gnome-calendar from our repositories would basically make our users switch to Ubuntu’s version, which is 46 as well.

Same goes for LMDE and Debian Stable, same principle, same bug fix, with version 48.

The only way to make it so Mint doesn’t have a frozen version of gnome-calendar would be to remove it from Debian. It would then disappear from future versions of Ubuntu and Mint which are based on it. If you got it removed from there we’d obviously oblige with your request not to re-add it and wouldn’t do so.

These are, again, unrelated problems to the essence of the request, as the request is about rebranding, not dropping the package altogether.

So, I again reminded them that this is not our responsibility as an upstream to fix their problems.

They then ‘suggested’ us to add code to check if the user is running an outdated version, and then ‘offered’ that they will patch their existing packages and potentially Debian’s and Ubuntu’s as well, essentially moving the goalposts once again. They’re expecting us to either phone home or somehow keep track of releases every six months.

If we were to phone home, we would need to cover more cases, such as bothering designers to find an appropriate way to display a warning to the user when they are not connected to the network or when the “gnome.org” domain is unreachable. This adds another dependency on the network for no reason.

This also adds more burden to translators: this is not a typical string where one needs to translate one word into another; the tone and vocabulary of a warning depends on the region, so translators need to adapt the vocabulary to ensure that the underlying meaning is not misinterpreted. In any case, I think it is fair to say that this is an absurd suggestion to a problem that has nothing to do with the upstream.

I lost my patience; I hostily replied that we as upstream do not care about how distributions operate, and, once again, reminded that all we want is for them to rebrand; a very simple request that was continuously red herred with bikeshedding, strawmen, whataboutisms, and moving goalposts.

When I posted that comment, I misinterpreted the message as I thought their ‘offer’ was them asking us to do their work, hence me stating that we do not care about how distributions operate.

The packager then replied: “If you don’t care, then neither do we.”; here, they are explicitly confirming that they do not care about Debian and the situation altogether. In a later comment, they stated: “probably requires GNOME Calendar to move away from free licenses” and locked the issue, which, once again, completely ignored the essence of this entire issue, but this time concluding with the ‘you chose the wrong license’ card.

Now, they were explicitly told what the problem was, have refused to act on it by continuing to shove their responsibilities onto us. The attitude went from doing something ‘just because they can’ to ‘that should show upstream for hurting my feelings!’, never mind the fact that we and Debian are the ones doing the hard work, which they are leeching off.

Note

If you read through the entire ticket, you may notice a part where the packager makes a comment regarding some serious accusations. This is a response to a banned user’s comment that is now deleted, who originally made these accusations.

Trademark and free software

As explained above, this actually has nothing to do with free software; rather, this is a question about trademarks: Linux Mint is allegedly2 (mis)using GNOME’s name by redistributing unsupported builds while pretending that they are supported by us, and is actively misleading users to avoid supporting them.

Offending distributions use the ‘you chose the wrong license’ card because it is simultaneously very difficult to correct them as a non-lawyer, while being looked positively throughout the free software community. However, they know very well that looking at the situation from the perspective of trademark usage rather than software licensing would make it significantly harder to defend themselves, so naturally they opt into using (the incorrect) free software licensing as a gotcha.

Tone is irrelevant

The issue itself was originally calm and straight to the point. Half a year passed by and there was no response. Then, the packager was pinged, they chimed in, and changed the subject immediately. The tone shifted, and they took the easy way out by locking the issue and misleadingly stating that this is an upstream problem for choosing the wrong license.

In other words, you have two choices:

  1. You kindly ask, and nothing happens apart from your own time and energy getting wasted for a considerable amount of time, with constant red herring or silence.
  2. You start acting like a ‘dick’, and now they use this as an excuse to no longer communicate with you, all the while still refusing to address the underlying issue.

As an upstream, it is a lose-lose situation with hostile downstreams such as Linux Mint and Fedora. Once they start packaging your software, they immediately burn their bridges implicitly. In order to show that they are ‘good’, they only pretend to care about the problem, and keep proposing ‘solutions’ that 1. have nothing to do with the underlying problem, and 2. put on significantly more burden to upstream without putting an equal amount of effort themselves.

The reason there are so little undocumented cases is because many maintainers who deal with hostile downstreams are usually indie-developers that have very little resources and energy to deal with these problems, and have very little to no understanding with trademarks and legality.

They get burned out, stop developing and contributing to free software, and (rightfully) lose hope for the Linux desktop. They do not make any of it public or make a fuss about the situation because they do not feel comfortable to be in the middle of a conflict publicly. All they want is to just enjoy providing goods to the world, but are unfortunately bullied by repackaging fetishists whenever they raise a legitimate issue.

Conclusion

To summarize all this, hostile downstreams have already gone as far as to burn their bridges with upstreams. Any upstream is at a lose-lose position no matter how kind or unkind they are. If they are kind, they will be on the waiting list for as long as governments put patients on the waiting list for medical care. If they are ‘rude’, hostile downstreams will use this tone against them. If upstream sends out a cease and desist letter, the free software community will start seeing them as the Nintendo of free software and conflate volunteers who are fed up with hostile downstreams, with corporations that sue every sentient being that breathes.


  1. While dropping the package was mentioned, the entire essence of the issue was about rebranding it  2

  2. For some reason, “allegedly” is a common term used in legal contexts, even when there is all kinds of evidence pointing to something 

GIMP

@GIMP

Google Summer of Code Midpoint Progress

Since the release of GIMP 3.2.4, we’ve been hard at work behind the scenes. We’ve been making fixes that will be included in the upcoming 3.2.6 stable release and adding tons of new features for the first 3.4 development version.

In addition, we’ve been mentoring our four Google Summer of Code (GSoC) students as they’ve been working on their projects. Since we just completed their midpoint evaluation, we wanted to share their progress with you all!

In alphabetical order:

Akascape

Project Description

Akascape started off their early work for GSoC by creating a new Vibrance filter in GEGL. This filter combines the existing Hue-Chroma and Saturation filters to more selectively adjust the less saturated sections of an image without increasing others. It was released in GEGL 0.4.68, so you can use it right now in GIMP!

Their main focus has been on improving the user experience with the Keyboard Shortcuts dialog. They plan to both improve usability while also adding new features.

In-progress updates to Keyboard Shortcut UI, by Akascape
In-progress updates to Keyboard Shortcut UI, by Akascape

Akascape’s in-progress work already includes several big improvements such as a category list to quickly jump to relevant shortcuts, the ability to import and export shortcut “profiles”, and efforts to make the dialog more friendly for a future GTK4 port.

In addition, Akascape did some early work on adding more adjustment layers to our PSD import plug-in, building off in-progress work by several contributors. His work would allow for importing Vibrance, Black & White, Photo Filter, and Exposure PSD adjustment layers.

Blezecon

Project Description

Blezecon has taken on the task of building the online infrastructure for a GIMP Extensions platform. Originally planned as part of GIMP 3.0, the Extensions platform would allow users to download third-party themes, brushes, plug-ins, and more via a package manager directly in GIMP. The local infrastructure has been in place for several years - this GSoC project is about developing the online submission process.

Blezecon has been working in the Extension repository and making great progress. His initial work involved cleaning up and correcting issues with the initial YAML script.

He then created a comment-based approval system in the repo. This will allow community moderators to easily inspect and approve new extensions through the same interface they use for responding to issue reports and review merge requests. Blezecon next developed a scheduler script that will monitor pending extensions, and once they have received the required approvals, automatically merge them into the Extensions repository for user access.

While infrastructure work is often not as visible to end users, Blezecon’s GSoC project is an essential effort to getting the Extensions repository up and running for future releases of GIMP!

v4vansh

Project Description

v4vansh did some early bugfixes and improvements in GIMP beforehand. He fixed a problem where the thumbnail wouldn’t update after changing image modes, and he corrected missing information in our manual page generation.

Since the start of GSoC, he has been focused on improving text handling in GIMP. His current big project is grouping fonts by family in the text widgets. In addition to better organization (especially with the infamous Noto fonts which have hundres of variants), this patch significantly reduces lag on systems with large numbers of fonts, as v4vansh’s mentor Liam can attest. This feature is in final testing, and we hope it will be merged into the main codebase soon!

Early UI tests for OpenType fonts, by v4vansh
Early UI tests for OpenType fonts, by v4vansh

v4vansh has also begun experimenting with adding support for OpenType variable fonts. This would allow for much more sophisticated font and text work in GIMP. The initial work involves exploring both the functionality and the user interface to interact with it, and both will develop further as he continues to work with OpenType fonts.

Waris Maqbool

Project Description

Before GSoC began, Waris contributed some early work to GIMP. He updated our OpenEXR import code to load YUV images in color instead of in grayscale. The main focus of his project though has been with GEGL, our color processing engine.

His first project was implementing a GEGL version of the Sharpen filter. Sharpen is a simpler version of the Unsharpen Mask filter, a popular method of correcting blurry images. It was unfortunately removed from GIMP 3.0 due to it not being maintained and only working on 8 bit images. Waris has created a GEGL filter of Sharpen by doing comparisons with the 2.10 version. The recreated Sharpen filter will be non-destructive and will have an on-canvas preview, both improvements over the original.

Handwritten calculations to recreate the Sharpen Filter, by Waris Maqbool
Handwritten calculations to recreate the Sharpen Filter, by Waris Maqbool

You can see the in-progress merge request for comparison. We’re doing some final reviews for optimization, but we expect it to be ready for a future release of GEGL and GIMP.

Waris has also begun working on a new Inner Glow filter for our PSD support improvement project. While GEGL already has an inner glow feature, it was not designed to be compatible with how it looks in Photoshop. As part of his work, he is also creating a generic curve editing widget to use for editing the PSD Inner Glow’s settings.


We unfortunately had more great GSoC applicants than we were awarded available spaces. One student in particular continued contributing, so we’d like to highlight their work as well.

Harsh Verma

Harsh has been focusing on several different areas of GIMP. His initial proposal involved improving our unit testing suite. He is currently working to implement automated UI testing for GIMP. This is a challenging task, as interacting with the UI varies across platforms. He’s already developed several tests that work on Wayland, which you can see at his in-progress merge request.

He’s also improved our contributor infrastructure that integrating CI-Fairy into our pipeline. This feature checks to make sure contributor commits follow the proper format before merging, which makes our commit history easier to read and understand.

Harsh has also been working on more user-visible changes. He recently took on a user request to add more version information to our About dialog. This follows standard practice with other software, and makes it easier for users to find information that helps us troubleshoot problems. In addition, there’s a handy Copy feature to easily grab the information for sharing. The code and UI have gone through several revisions based on developer and designer feedback, and it will likely be merged soon!

About Dialog with additional version information, by Harsh Verma
About Dialog with additional version information, by Harsh Verma

We’ve very proud of our student’s contributions so far, both in code and in community! We’re looking forward to you all getting the chance to try out their work in future development releases of GIMP, which we hope to have more information to share soon.

This Week in GNOME

@thisweek

#258 GUADEC 2026

Update on what happened across the GNOME project in the week from July 10 to July 17.

Events

Victoria 💁🏻‍♀️🏳️‍⚧️ she/her announces

GUADEC is happening! Make sure to visit https://www.youtube.com/@GNOMEDesktop to watch the talks.

You can see what talks happened when here: https://events.gnome.org/event/306/timetable/#20260716.detailed

GNOME Core Apps and Libraries

Libadwaita

Building blocks for modern GNOME apps using GTK4.

Alice (she/her) 🏳️‍⚧️🏳️‍🌈 announces

2 new features in AdwSidebar this week:

  • Items can now have prefix widgets, in addition to or instead of icons. So it’s now possible to e.g. have AdwAvatars as icons
  • Sections can have header suffixes, same as AdwPreferencesGroup. This can be used to put a + or a menu button in there

Glycin

Sandboxed and extendable image loading and editing.

Sophie (she/her) says

Glycin 2.2.alpha.7 has been released. This release brings:

  • Better support for other platforms in libglycin including patches by Felix for macOS and Windows MSVC, as well as cross-compilation support by Anton. The CI now includes builds for libglycin on macOS as well as cross-compilation for Windows GNU (which is not yet fully functional).
  • A refined pixel density API in libglycin to simplify its usage, including conversion of pixel densities between different units. There is now a merge request that makes use of it in gdk-pixbuf when loading or writing JPEG, PNG, and TIFF images.
  • An option to disable the glycin sandbox by setting the environment variable GLYCIN_DISABLE_SANDBOX=i-know-the-risks. There is now also a test_disable_sandbox meson option to disable use of sandboxes when running tests for build servers that don’t support sandboxing.
  • Switching glycin’s sandbox from an allowlist to a blocklist. This will simplify the feature a lot and should be sufficient since the seccomp filters are only a second line of defense behind guards like namespaces.

Sophie’s work is funded by the GNOME Fellowship program. You can support the fellowship program via a donation.

GNOME Circle Apps and Libraries

NewsFlash feed reader

Follow your favorite blogs & news sites.

Jan Lukas reports

Did a small release with all the things that piled up over the months. Lots of minor improvements to the html2gtk translation. Added a quick toggle to justify the article body. The local sync back-end powered by peer2panda technology didn’t make it into this one, sorry.

Third Party Projects

Mikhail Kostin announces

Vinyl - music player with the best lyrics support, has been updated on v1.5.0! There is a lot of changes since v1.4. Over the month, I tried to do as much work as possible on the functionality and accessibility of the player, especially I did a lot for mobile form factor, Vinyl currently fully supports mobile devices with Linux.

Features include in this release:

  • Added background playback, opportunity to hide Vinyl’s window without stoping playback
  • Added mono audio mode, opportunity to play the same on both sides of the headphones
  • Added shortcuts for move through the lines of lyrics
  • Added ability to save preferences after Vinyl was closed
  • Fixed a bug when the user could restore the playist incorrectly several times
  • Fixed work with large text

Today you can see the new version of the Vinyl on Flathub

For Void Linux users Vinyl also distributes on Community-driven repository blackhole-vl in native xbps package

Tanay Bhomia says

We just released Whisp 1.3.7, bringing a massive expansion to our built-in text macro engine!

Whisp is designed to be a friction-free scratchpad, and with this update, you can now instantly format and organize your notes without taking your hands off the keyboard. Simply type :: to trigger the new autocomplete popover, which is now case-insensitive and features rewritten spatial logic to perfectly align with your cursor.

Here are the new macros you can trigger instantly:

List Management: ::sort_lines_alpha, ::sort_lines_number, ::dedupe_lines, and ::remove_lines_empty Task Organization: ::checked_to_bottom (snaps all completed [x] tasks to the bottom of the list) and ::remove_checked Data Parsing: ::commas_to_list, ::lines_to_commas, and ::replace(old,new) Filtering: ::keep_lines_with(text) and ::remove_lines_with(text) Alongside the new macros, the app’s core UI has been polished with a modernized, theme-aware “What’s New” dialog and refined default window footprints.

Read full changelog

Flathub : Download Whisp Github : github.com/tanaybhomia/Wh… Donations : tanaybhomia.github.io/Whi…

Haydn Trowell announces

The latest version of Typesetter, the Typst editor for focused writing, adds one of the most requested features: manual preview zoom.

Typesetter is built around the idea that the application should get out of your way. By default, it automatically chooses a well-balanced editor font size and preview zoom level so you can start writing without fiddling with settings. Sometimes, however, you want a different view of your document while you work. Version 0.15 now lets you manually adjust the preview zoom, giving you more control when you want it while preserving a distraction-free default experience.

Get it on Flathub: https://flathub.org/en/apps/net.trowell.typesetter

Vladimir Kosolapov reports

Lenspect 1.0.6 is now live on Flathub

This release features proper background scanning with status updates in the Background Apps section. It also packs numerous under-the-hood fixes and optimizations, most notably a reduction in memory usage during large file uploads.

Since the last mention in TWIG, updates include keyboard shortcuts and quota usage notifications, alongside UI adaptability and accessibility improvements.

Check out the project on GitHub

Oleksii Tishchenko reports

Transition is a simple application for converting multimedia files to various audio formats, which helps you convert large (or small!) amounts of arbitrary files with automatic quality adjustment.

Transition supports converting to:

  • OGG/Opus
  • OGG/Vorbis
  • MP3
  • FLAC
  • WAV

Get it on flathub

Victoria says

Version 1.0 of Tally has been released. This version significantly improves the app’s layout, prevents scrolling from randomly changing a counter’s values, and fixes many other minor issues. https://flathub.org/apps/details/ca.vlacroix.Tally

Gitte

A simple Git GUI for GNOME

Christian reports

Gitte, a simple Git client for GNOME built with GTK4, libadwaita and Relm4, just got its 0.9.0 release! 🎉

The headline feature this time is history rewriting in the commit graph: you can reorder commits by dragging and dropping them, squash and fixup, drop commits, and cherry-pick, all directly in the graph and on several commits at once via multi-selection. If you just want to change a single commit, you can now edit it straight from the commit log.

Stashing got a thorough overhaul. There is now a single dialog to choose between tracked and untracked files and to add a message, backed by refined shortcuts (Ctrl+Shift+S and Ctrl+Shift+U) and a new stash action icon. Stashes can be renamed, they have their own context menu in the commit graph view, and they are shown directly above their parent commit.

A few new actions found their way in as well: “Discard all pending changes” in the working copy view and the sync-with-mainline dialog, and “Open in external editor” context-menu entries. Error toasts got a copy button, the branch name now shows up in the success toast when checking out, and a new setting auto-expands the staged and unstaged lists depending on whether they are empty.

On the UI side, context menus and menu toggles have been overhauled, the search bar is now always visible on the start screen, and mode changes, empty files and renames render much nicer in diffs. Drag and drop got a nicer animation, the sidebar badges got tooltips, the start-screen icon got a drop shadow, and the spinner backdrop and card styling are gone.

There is one security fix worth calling out: the resolved Git configuration is now written to a private, 0600 file instead of a world-readable one in /tmp.

And of course there is the usual pile of fixes: excludeFiles paths with a leading tilde are handled correctly and ~/.config/git/ignore is respected, the mainline marker on remote branches updates when the mainline changes, the upstream is set correctly, cherry-picking is only offered when every selected commit is actually off your current branch, its options are no longer hidden for non-merge commits, and opening a file in an external editor without a line number no longer passes an empty line number to the editor.

Under the hood there are fresh Serbian (thanks to Марко Костић), Slovenian (thanks to Martin Srebotnjak), Basque (thanks to Asier Saratsua Garmendia) and Finnish (thanks to Jiri Grönroos) translations, plus updates to the Chinese (thanks to Dawn Chan), Cornish (thanks to Flynn Peck) and Ukrainian (thanks to Yuri Chornoivan) ones. There is also a large refactor toward more declarative Relm4 UI and dialogs, a unified dirty-changes handler, a single abstraction for all config writes, less code duplication, more test coverage and updated dependencies.

Get it on Flathub, for macOS or have a look at the Code.

Gir.Core

Gir.Core is a project which aims to provide C# bindings for different GObject based libraries.

Marcel Tiede announces

GirCore released version 0.8.1 with several bugfixes for the source generators handling subclass generation and compsite templates.

Crosswords

A crossword puzzle game and creator.

jrb reports

Crosswords 0.3.18 has been released! This our biggest release to date, and it’s a really good one. The game features a refreshed visual appearance with new artwork and overall design. It’s also fully adaptive, so supports mobile form factors. The grid editor now supports information layers to give immediate feedback on how grid creation is going. Both also now have a built in magnifier to make cells easier to read.

Release announcement: https://blogs.gnome.org/jrb/2026/07/15/crosswords-0-3-18-style-and-substance/

Available on Flathub: Game | Editor

RustConn

Anton Isaiev says

RustConn 0.18 Released

As before, RustConn is a connection manager, an address book that orchestrates SSH, RDP, VNC, SPICE, Telnet, and Zero Trust sessions in one GTK4/libadwaita window. Below is what landed between 0.18.0 and 0.18.10.

The headline this cycle is embedded RDP going native. The built-in IronRDP client now supports the EGFX graphics pipeline with H.264 decoding (via OpenH264, runtime-loaded), RD Gateway tunneling (MS-TSGU over WebSocket), and zero-latency input delivery through tokio::select!. That means clipboard, shared folders, printer redirection, audio, and HiDPI scaling all work through a gateway connection, no external FreeRDP process needed. On a 4K display the pixel conversion is 3× faster thanks to auto-vectorization of the RGBA→BGRA path.

A few other highlights:

  • Split view for everything. Split panels now work for any in-process tab, not just terminals. Embedded RDP, VNC, and SPICE desktops can be split, mixed with terminals, dragged between panels, and their toolbars adapt to narrow panes automatically.
  • Network resilience. RustConn monitors interface changes via gio::NetworkMonitor, closes stale SSH ControlMaster sockets on the spot, skips reconnects behind captive portals, rate-limits during VPN flaps, and reconnects embedded sessions after a network switch without user action.
  • Headless core. rustconn-core default features are now empty: a pure domain library with no GUI or keyring dependencies. The CLI ships only management commands by default; desktop features are opt-in. CI and Codex builds are faster and smaller.
  • HiDPI. A new “Native (full HiDPI)” display scale option follows the monitor’s live scale factor, so the remote desktop stays crisp across monitors without manual percentage selection.
  • External-session tracking. VNC/RDP/SPICE sessions opened in an external viewer no longer leave dead tabs; they’re tracked in the sidebar with a status emblem, right-click to disconnect or detach.
  • Nix flake. nix run github:totoshko88/RustConn works out of the box for NixOS users.
  • Security & memory hygiene. Vault password intermediates are now Zeroizing across all 9 backends, clipboard password is zeroized, pre/post-connect tasks have a 60 s safety timeout, keyring saves time out after 5 s instead of freezing forever, and FreeRDP bumped to 3.29.0 (22 advisories fixed upstream).

~60 bug fixes across the cycle, including: SSH agent/FIDO2 key selection actually saving, “Save & Connect” from the wizard actually connecting, Enter in the sidebar opening the selected connection, Telnet templates showing the right editor page, 8-bit RDP audio no longer playing as noise, the VNC embedded client delivering remote clipboard locally, Zero Trust validation before save, workspace restore for splits/Local Shell/async sessions, and many more.

Full changelog: https://github.com/totoshko88/RustConn/blob/main/CHANGELOG.md

Thanks to Jürgen Hörmann for contributions this cycle. This project is built entirely on personal enthusiasm and free time. There’s no company behind it, no grants, just evenings and weekends. If RustConn saves you time at work or you simply like what it’s becoming, consider supporting the project financially: https://github.com/sponsors/totoshko88. Stars, bug reports, translations, and spreading the word help just as much. Every bit of feedback keeps the motivation going.

Homepage: https://github.com/totoshko88/RustConn Flathub: https://flathub.org/apps/io.github.totoshko88.RustConn Snap: https://snapcraft.io/rustconn

Shell Extensions

Tomáš Gažovič reports

A new version of RSS Feed is out on EGO. The extension brings RSS/Atom feeds into the top bar and system notifications. This release was a big internal rework: feed refresh no longer stutters the shell (profiled with GSE Profiler, a tool I built along the way), the menu finally works on light themes like Yaru, and notifications can be grouped by source on GNOME 48. If you ever wanted RSS reader directly in GNOME Shell, this is the version to try. Full write-up: what changed and what I learned.

Anton Isaiev says

Browser Switcher updates: GNOME 1.2.5

The big internal change: browser detection moved from manually parsing .desktop files and spawning xdg-settings to native Gio.AppInfo and Gio.AppInfoMonitor. That means fewer external dependencies, less code, and the menu rebuilds on open so a freshly installed or removed browser shows up without restarting the Shell. Duplicate entries (like google-chrome.desktop vs google-chrome-stable.desktop) are now deduplicated by display name. Flatpak user-installed browsers are detected. Signal cleanup uses connectObject()/disconnectObject() as the review team requested, so no leaked handlers on disable. Supports GNOME Shell 45 through 50.

GNOME: https://extensions.gnome.org/extension/8836/browser-switcher/ Source: https://github.com/totoshko88/browser-switcher

That’s all for this week!

See you next week, and be sure to stop by #thisweek:gnome.org with updates on your own projects!

SSH into GNOME OS running in a sandboxed Boxes VM

We take advantage of loading systemd system credentials based on smbios type 11 strings and QEMU’s vsock feature. Here is the list of recognized system credentials.

The important bit passing down the following argument to qemu

$ qemu-system-x86_64
  # ...
  -device vhost-vsock-pci,guest-cid=$cid \
  -smbios type=11,value=io.systemd.credential.binary:ssh.ephemeral-authorized_keys-all=$base64_ssh_key 

libvirt allows setting smbios11 as <oemStrings> and defining virtual sockets.

Under GNOME boxes, go to the VM configuration. The important bit is setting a smbios under os, adding a vsock device and the sysinfo domain. E.g.

<domain type="kvm">
  <!-- ... other domains -->
  <os firmware="efi">
     <!-- ... other os info -->
     <smbios mode="sysinfo"/>
  </os>
  <sysinfo type='smbios'>
    <oemStrings>
      <entry>io.systemd.credential.binary:ssh.ephemeral-authorized_keys-all=$base64_ssh_key</entry>
    </oemStrings>
  </sysinfo>
  <devices>
    <!-- ... other devices -->
    <vsock model="virtio">
      <cid auto="no" address="$cid"/>
    </vsock>
  </devices>
</domain>

Here $cid needs to be replaced by a numerical value bigger than 2 and

$base64_ssh_key is the base64-encoded public SSH key, we use $cid=3 here. One can encode a public SSH key via

<~/.ssh/id_ed25519.pub base64 -w0

Ensure you can decode it back before proceeding!!

echo -n "output from above" | base64 -d

Then inside of the VM, verify the smbios 11 key is visible,

$ run0 systemd-analyze smbios11
io.systemd.credential.binary:ssh.ephemeral-authorized_keys-all=$base64_ssh_key…
1 SMBIOS Type #11 strings passed.

on the guest’s journal one should see:

$ run0 journalctl -b -g 'ssh.ephemeral-authorized_keys-all'
Jun 18 00:11:06 gnomeos-11e6-75db systemd[1]: Received regular credentials: ssh.ephemeral-authorized_keys-all

and one can verify it via:

$ run0 systemd-creds --system list
NAME SECURE SIZE PATH
ssh.ephemeral-authorized_keys-all secure 97B /run/credentials/@system/ssh.ephemeral-authorized_keys-all
$ systemd-creds --system cat ssh.ephemeral-authorized_keys-all

Now that everything is set, and the sshd service is running inside the VM:

systemctl enable --now sshd.service

one can ssh into the VM via:

ssh $user@vsock/$cid

where $user is the username inside of the VM and $cid as above, in my example:

ssh msandova@vsock/3

This requires systemd-ssh-proxy on the host, should be included in v257 or newer.

Note that scp has a slightly different syntax, e.g.

scp $FILES msandova@vsock%3:$PATH

Crosswords 0.3.18: Style and Substance

Greetings!

Time for a new Crosswords release. This is a massive one with over 1,000 changes from 18 different contributors, and is the biggest release I’ve done to date! This features major improvement to the appearance of the Player, and to the usefulness of the grid filling code in the Editor.

Download on FLATHUB

Player: Artwork and Appearance

I made a real push this cycle to improve the appearance for GNOME Circle inclusion (tracking bug). We made almost too many usability and appearance improvements to mention! The artwork also got a major improvement with a great intro screen, new icons, and a fabulous looking “How to Play” screen. Take a look:

The artwork also is responsive to the libadwaita accent colors. Thanks a ton to Tobias, Hylke, and Gnoman for their fantastic work on this. It makes the game look so much more professional.

Update: Also, I have to plug Hylke’s fantastic work on improving icon’s across the whole ecosystem. I’d encourage people to sponsor him if you have the means!

Mobile mode

As part of all the work for Circle we adopted more of the recent libadwaita widgets. This basically gave us “mobile mode” for free. It’s not perfect: we’re missing some gesture support and the behavior has some quirks. I could also use more support in GTK as well — we’re missing a chunk of the expected mobile API. But for something that wasn’t worked on intentionally it’s really impressive at how well the adaptive widgetry works in libadwaita.

In addition, sp1rit did a GTK Android build of Crosswords as a proof of concept. It’s missing some crucial elements — namely python for the import pipeline — so you can’t play many games with it. But it’s amazing that it works at all.

Android version of Crosswords

Magnifier

I’ve been jealous of a feature that exists in the fabulous Typesetter app, namely right clicking on the output it will bring up a magnifier. I mentioned this to Toluwaleke (of Mutter GPU Reset fame), and he quickly wrote the same for Crosswords. It looks great, and cleverly reuses the ::snapshot() method to do the zoom. It will work with the mouse, or can be toggled by the keyboard. Take a look:

Editor: Layers and the AC3 Solver

For this release, we closed one of the biggest gaps the Editor had by adding information layers to the grid. This is a little hard to explain, so a demo might help. The layers are used to indicate different challenges in building a grid, and are required for any serious crossword editor. We support the following layers:

  • Spell Check: Indicates when the word in a slot isn’t in the dictionary
  • Unchecked Cells: Indicates slots that are 1 or 2 cells long
  • Heatmap: Warns of cells that are hard to fill
  • Unfillable Cells: Indicates that there are no dictionary words that fit a slot

The spell check and unchecked cells jobs were straightforward to implement, but the heatmap/unfillable cell jobs are not. Fortunately, GSoC student Victor wrote a Design Doc last summer to propose a way to calculate these. He ran out of summer to implement it, so I picked it up this past Spring. It took some time, but I’m really happy with the results. It’s not fast enough to be synchronous, but does run in ~200msec, which means we can run it every change. Given that some other apps we surveyed took seconds or even minutes to complete, I’m really pleased with the performance.

Additional Editor Features

EditDateRow
EditDateRow Widget
  • As part of her GSoC project, Laureen wrote EditDateRow modeled after AdwComboRow. This is much more convenient than a raw entry. We’re adding more  custom data entry rows that go with the libadwaita set. Let me know if you find this one interesting and want to use it and I’ll clean it up for general consumption.
  • I had a user testing surprise, as it turned out the histogram was actually useful for setters. Certain sites won’t allow too many three letter words, and want a good letter distribution. As a result, I cleaned it up and made it more prominent.
  • I’ve had a skip list for the WordList for quite some time, but it was only used for autofill. It’s now used more widely, and can save/load from disk.
Histogram

What’s next?

I have a number of planned features for next time:

  • I need to give the word list code a refresh. I added support for word removals but need to let users add them as well. In addition, I want a custom word list import feature.
  • We will land code for the vocab puzzle GSoC project.
  • There are two new GTK features I’m really looking forward to adopting: Snapping and animated SVGs. The latter is going to be amazing!
  • And hopefully, I really hope that the next release is the release where we finally get into GNOME Circle. Fingers crossed.

Thanks for reading!

Laureen Caliman

@lcaliman

Update on Crosswords Backtracking Algorithm

I am implementing a new type of crossword puzzle in GNOME Crosswords this summer. The current options are static crosswords of ‘known’ location. My project does the opposite, where it takes the words and places them wherever we can get the maximum amount of connections between the words. The pinnacle of this is a DFS backtracking algorithm because we want the words on the grid to be malleable in their placements in order to include the next word going down the list.

Previously, what I had done was attempt to erase the word letter-by-letter recursively writing NULL to each cell. However, this removed every element in the string, including the letter shared at a node between two words, leaving a gap in the word left in place.

My most current version instead focuses on state preservation. Before we even write a new word to the grid, we read the existing state of cells with focus on those connections. Now when the recursive function attempts to place a word that ends up being impossible to connect with the current setup, we look for those ‘?’ characters, erase the string, and rewrite the cushioned letter to leave the other word fully intact.

Imagine a board with CAT written across the center, and we want to place MACAW on the grid vertically. Before the algorithm writes MACAW, it inspects the board at the calculated intersection point(s) and reviews the cells of the string length.

Cell 1: Empty, Cell 2: Empty, Cell 3: C, Cell 4: Empty, Cell 5: Empty.

The board saves this state in memory using a ‘?’ in place of the empty cells as ‘? ? C ? ?’. Hypothetically this makes our board look temporarily like this in memory:

?

?

C A T

?

?

MACAW is written to the grid and then checked in the next recursive function call to ensure if it can be kept or not in that hypothetical place. If it runs successfully, we leave it as is:

M

A

C  A  T

A

W

If it returns false, we need to backtrack and erase MACAW. Rather than totally erasing the word like before, we send the ? ? C ? ? state back to our overlay function – which is responsible for writing to the grid. If it sees a ‘?’, it empties the cell. If it sees a letter, it rewrites it. That way we are only backtracking and erasing the word creating an obstacle in our program. MACAW is erased, CAT remains there for the next word to be attempted.

Michael Meeks

@michael

2026-07-13 Monday

  • Sync Miklos, Mohit, some more admin. Content marketing review, sync with Naomi, Pedro & Eloy.
  • Deeply irritated to miss another appointment due to there being no possible way to get Thunderbird to actually remind you that an appointment starts ~now. Not helped (somehow) by GNOME notifications also turning up quarter of an hour+ late - completely unclear why. Spent some time writing the world's worst Thunderbird extension actually notify you of meetings.
  • Out for a run with J. relaxed in the evening.

    Hylke Bons

    @hbons

    July Sponsors Update

    It’s been 4 months since I was officially laid off. It’s been good and I can honestly say I’m doing my best work.


    Icons for Demostage, Gitte, ChiPass, and Wardrobe

    What I’ve been up to

    Happy to announce that with your help I’ve reached the first milestone of 64 monthly sponsors.

    Thank you! More good stuff is coming. :)

    This Week in GNOME

    @thisweek

    #257 Pixel Density

    Update on what happened across the GNOME project in the week from July 3 to July 10.

    GNOME Core Apps and Libraries

    Glycin

    Sandboxed and extendable image loading and editing.

    Sophie (she/her) announces

    Version 2.2.alpha.6 of glycin is now available. The version brings support for reading and writing the pixel density in JPG, PNG, and TIFF images. The data is now also accessible via the “Image Properties” in Loupe. A prominent application of this feature is to store the DPI used when scanning an image, which then allows users to print the scanned image in the same physical size as the original document. This has been one of the last features that was missing to achieve feature parity with gdk-pixbuf, which we plan to replace with glycin. Support via gdk-pixbuf glycin loaders will be added soon.

    Glycin now also reads OpenEXR images that use half precision floats into the same memory format, saving half of the memory compared to the previously used single precision floats. Support for the Radiance HDR format has been added as well.

    The lcms2 library has been dropped in favor of moxcms, which is written in safe Rust and improves the performance for images with ICC profiles noticeably. Internally, there is now a mechanism for a loader to report if ICC profiles or CICP (HDR instructions) should be preferred, since this differs between image formats.

    Sophie’s work is funded by the GNOME Fellowship program. You can support the fellowship program via a donation.

    GLib

    The low-level core library that forms the basis for projects such as GTK and GNOME.

    Philip Withnall says

    The default network monitor in GLib, a netlink implementation of GNetworkMonitor, has been significantly updated by Sorah Fukumori to improve its performance. This will particularly help on systems with large routing tables (like servers), but should benefit all users. More details in https://gitlab.gnome.org/GNOME/glib/-/merge_requests/5222.

    Emmanuele Bassi says

    GLib now requires a C11 toolchain to build itself, and to build projects that depend on GLib. All supported compilers—GCC, Clang, MSVC—are compliant enough already, so nothing should change for GLib users. More details, and future plans, in https://gitlab.gnome.org/GNOME/glib/-/merge_requests/3574. Also, you can always check the toolchain requirements in the GLib repository.

    Miscellaneous

    Sophie (she/her) announces

    July is Disability Pride Month! I used the occasion to write a blog post share my thoughts on accessibility in GNOME and the current state and potential ways forward, like establishing a Accessibility Team.

    GNOME OS

    The GNOME operating system, development and testing platform

    verdre reports

    We published a blog post announcing a new project as part of this year’s Prototypefund to improve testing and development workflows on image-based OSes like GNOME OS.

    As part of this we’ll build a new app (tentatively called Test Center), to install and manage experimental versions of apps and system components (think Apple TestFlight, or the old Mozilla Labs), along with a number of other improvements to the system component developer story.

    If you’re a developer using GNOME OS we’d love to hear your input on this! What is currently most annoying when developing and testing your software, which workflows are awkward in a fully image-based world, what are tools you’re missing, etc.

    https://modal.cx/blog/image-based-for-developers

    Third Party Projects

    Sjoerd Stendahl announces

    This week I released on update to Lockpicker, a new application to recover passwords from their hash. On top of some minor UI tweaks, Lockpicker now allows you to import multiple rule files simultaneously. Also, a nice new quality of life update is that you can now undo your action when you removed a module, rule or wordlist.

    Note that you are going to have to provide your own hashcat rule files to Lockpicker, these are widely available at different Github repos. A future update in Lockpicker will focus on creating rules yourself straight from the UI.

    Get lockpicker from Flathub!

    Phosh

    A pure wayland shell for mobile devices.

    Guido reports

    Phosh 0.56 is out:

    Phosh now supports hiding and disabling applications. This is useful on immutable systems where software from the base images can’t be uninstalled. We also added a load meter status bar plugin that can be enabled to show the current system load as a small graph. The Wayland compositor phoc now uses wlroots 0.20.1 and the on-screen keyboard now allows to set keyboard layouts per application. This can be used to e.g. force a terminal layout for the text editor you’re using for programming on your phone 🤓. We also added key-repeat for keys in the shortcuts bar like ⬅️⬆️⬇️➡️.

    There’s more — see the full details here.

    Flare

    Chat with your friends on Signal.

    schmiddi announces

    Flare version 0.21.0 was released this week. Besides fixing linking (which broke on the latest version of Signal), this release contains a new backend-library for the Signal integration, flare-backend. This should make maintenance as well as developing new features for Flare a lot easier in the future. As an example, this release fixes some weird behavior with edit messages, and adds support for group labels. I have written a short blog-post introducing flare-backend if you are interested in reading more about it.

    Shell Extensions

    amritashan says

    Automatic Theme Switcher

    Automatic Theme Switcher is a GNOME Shell extension that switches between light and dark themes based on the sun at your location - sunrise/sunset, dawn/dusk, golden hour, or your own custom times. Set your location manually or detect it approximately with one click.

    This week version 11 landed on extensions.gnome.org, adding support for GNOME 50 (the extension now covers GNOME 45 through 50). It follows a major update that brought per-monitor brightness control, including external monitors via DDC/CI, gradual brightness transitions that ramp your screens gently down for the night and back up for the day, a manual override that respects your Quick Settings toggle instead of fighting it, Night Light synchronization, and a live countdown to the next switch in the preferences window.

    Source, issues and feedback: https://github.com/amritashan/gnome-shell-extension-auto-theme-switcher

    Christian W reports

    OmniPanel is an extension that provides advanced Multi-Monitor window management to improve productivity.

    It features smart-autoplacement of windows in configurable zones. It also renders the Gnome top bar on every screen (something that is not yet native to Gnome today)

    Features:

    • Top bar on every active screen, including active Extensions
    • Window tiling with Zone designing and auto-placement
    • Stack specific windows in Zones
    • Auto-tiling capability without needing to draw zones
    • Use either the mouse or hotkeys for switching/moving

    To install, find it via “OmniPanel” in Extension Manager natively.

    Source: https://github.com/cwittenberg/omnipanel

    Install via Gnome extensions page here: https://extensions.gnome.org/extension/10049/omnipanel/

    Youtube demo (with audio): https://www.youtube.com/watch?v=c7JNV20OV8k

    That’s all for this week!

    See you next week, and be sure to stop by #thisweek:gnome.org with updates on your own projects!

    GIMP

    @GIMP

    Interview with Nara Oliveira, Free Software Artist

    GIMP is Free and Libre Open Source Software, but none of it is possible without the people who create with and contribute to it. Our project maintainer Jehan wanted to interview the volunteers who make GIMP what it is, and share their stories so you can learn more about the awesome people behind GIMP!

    Early interviews from co-maintainer Michael Natterer and Michael Schumacher were published shortly after the first Wilber Week. The remaining interviews from this event, about Simon Budig and Øyvind Kolås were published years later as a revival of the series. While these interviews are a bit old and reference outdated versions and features of GIMP, we believe they still have value and show the evolution of our community.

    This next interview is the first one recorded at the 2017 Libre Graphics Meeting in Rio de Janeiro, Brazil. The subject is Nara Oliveira, co-founder of Estudio Gunga. She is a Brazilian artist and advocate who uses free software exclusively to develop professional works in many fields, including design, illustration, and animation.

    This interview took place over April 21 - 23, 2017. In addition to Jehan and Nara, Simon Budig, and Aryeom Han were also involved and asked questions.

    Nara Oliveira, CC-BY-SA
    Nara Oliveira, CC-BY-SA

    Jehan: Hello Nara. Can you introduce yourself to the people?

    Nara: My name is Nara Oliveira. I am a Brazilian designer. I am from Brasília, the capital. The city name is Taguatinga. I study design and today I work with free software. I have my own company with some partners and we work in audio, video, design, and animation.

    Jehan: What is the name of your company?

    Nara: Gunga. Gunga is an instrument from Capoeira. We have the berimbau with the “calabash”, I think – it’s an instrument from Capoeira.

    Jehan: Okay. From what we understood, you mainly use free software

    Nara: Yes.

    Jehan: Mainly, or only?

    Nara: Only.

    Jehan: And which ones in particular?

    Nara: I use GIMP, Inkscape, MyPaint, sometimes Krita – I’ve tried it – Scribus, FontForge, FontMatrix, and others like everybody uses.

    Jehan: Do you use Linux?

    Nara: Yes, Arch Linux.

    Jehan: So full free software from start to end! Okay, and why do you do this?

    Nara: When I heard about free software and Linux, I was working in a cultural space. I was working with theater and with drawing, and we already have that culture of sharing things and sharing knowledge. So when I met these guys in free software, they told me about what GNU and Linux were and the philosophy – and when I heard about it I fell in love with it. Because I already think that way, and so free software is applying what I think is right onto software and onto technology. So for me it just makes sense.

    So I started to use this software. In the beginning it was difficult to make the transition, but with some time I got into it.

    Jehan: So you made a transition from proprietary software?

    Nara: Yes, from proprietary software to Linux.

    Farid: When was this?

    Nara: When? Ah, let me count…

    [group laughter]

    I was not finished studying then, so like around 2006 or 2007 I started. I really started to use Linux and everything for working in 2008, for everything.

    Jehan: So you studied design in university?

    Nara: Yes, in university.

    Jehan: With proprietary software?

    Nara: Yes, with proprietary software only. But my university was not so focused on software. In five years of studying, we only had one class about software. And as the class went on, everyone already knows how to use it! So it’s like a class that has to be on the curriculum, but it’s not like you have to use – it’s more like conceptual.

    Estudio Gunga Presentations and Workshops, by Nara Oliveira, CC-BY-SA - 2025
    Estudio Gunga Presentations and Workshops, by Nara Oliveira, CC-BY-SA - 2025

    Simon: Something I do a lot is that - I’m a software developer mainly, so I do a lot of my own tool development. Like I have a specific problem and I know there is an algorithm in my mind that I know would solve the problem (or might solve the problem), so I start implementing my own tools for very specific, very weird tasks, because I can’t do it with GIMP.

    Nara: I would like to do that!

    Simon: So this is what I wanted to ask – do you have programming experience? Do you have an idea of what it means to develop software?

    Nara: No, but I think I have an idea – but I do not develop programs. I’ve studied a little, but it’s not like I can do something. I can see the code lines and know more or less what’s happening, but I can’t write lines by myself.

    Jehan: You’ve told me that sometimes you will see some scripts and guess what it can be, and change the numbers…

    Nara: Yeah, but more in insights and not in the programming itself.

    Jehan: Since we’re doing this interview for gimp.org, what can you tell us about GIMP? How do you like it? How do you hate it? Tell us everything!

    Nara: [Laughing] The first thing is, I like GIMP. I use it a lot. My work and style is more vector, but I use GIMP a lot and I like it.

    When I made the transition to free software, until today one thing I didn’t like is that you don’t see the effects. You have do something, turn back, “Oh no!” - I have to change two, three points here, then I have to undo and do it again and come back. For me, it’s one of the things that makes the work not fluid.

    I’m so happy to see GEGL on-canvas effects.

    [Editor’s note: This feature was already implemented in the development version of GIMP 2.10, officially released about a year after this interview.]

    Jehan: So, some other comments on GIMP?

    Nara: Yeah, I really like it but, for example, I have some problems with my tablet. When I bought my first tablet, it simply didn’t work on GIMP. And I think it’s because of that, I use MyPaint. Because I have to work, and I have to work right now and the pressure doesn’t work, so what can I do with my tablet – so I found MyPaint, and I started to work with MyPaint, and it’s because of that I use it. Not because I think it’s more powerful than GIMP – it’s just because of that. At the time I liked it, and today I still use it.

    [Editor’s note: GIMP 3.0 improved many issues with tablet support that were mentioned here.]

    Jehan: So MyPaint is your main software?

    Nara: For drawing, yeah. Because I am a designer, but I’m an illustrator too. So for illustration I use MyPaint, just for that. For small drawings, I use vectors in Inkscape, and so on.

    I use GIMP more for photos, for editing, composing, correcting photos.

    Estudio Gunga Projects and Film Fests, by Nara Oliveira, CC-BY-SA - 2025
    Estudio Gunga Projects and Film Fests, by Nara Oliveira, CC-BY-SA - 2025

    Jehan: Yesterday when we spoke, you had this nice example of a job you did with Scribus. Like your first job with free software, I think?

    Nara: No, my first book.

    Jehan: Ah, your first book, not your first job with free software. Could you tell it again, now that we’re recording?

    Nara: I was called on to make a big book, like three hundred pages. There was little time to do it, like three, two weeks. I am from Brasília, and they said you have to do it here with us to get it quicker. I traveled to Bahia to do it, and when I arrived there, there were two other designers. It was funny because I worked in Scribus, one worked in Corel Draw, and the other one in InDesign. So you had three designers, three different software.

    Jehan: And three different operating systems.

    Nara: Yeah, and three different operating systems, and we had to do one book, the same book!

    So we met each other and said “Okay, let’s do it!”. We separated the book into pages, so I would do the first one to 100, the other designer would do 101 to 200, and so on. And we together figured out how the design of the book would be, and the rules to make each part feel like the same book.

    So we started, and just like that, I finished first! I was worried, because I had not used Linux for too long, and if there was something wrong in the software or in the distribution, I would not know how to fix it. One of the designers had Mac and the other had Windows and I was so worried.

    But it went well and I finished first – and it was very encouraging for me. It’s just a tool you know? I can do it, he can do it, she can do it – everyone can make it, so I was very happy. Because in the beginning I was worried about everything going wrong, and that there would be problems when I saved the PDF and printed it, but it was all okay.

    The book was about experiences with, we call it here “apprentice to Griô”. It’s from the French language, because it came from Africa but a country that speaks French.

    It’s like an old master who teaches the people around them, the community, something – knowledge about herbs, which can be medicinal herbs, or teaches about techniques about how to construct instruments, or make music, or dancing – like masters of Brazil, of all Brazil. So it’s because of that it’s a big book!

    Years later, in the north of Brazil, when the waters came and filled the houses in the city – a flood. I was seeing that on the TV there was an old lady with her flooded house beside her, everything destroyed. And she had that book in her hand. She was crying because her house was destroyed, but she had the book, and she was happy she still had the book even though she didn’t have her house anymore.

    So it was a meaningful project, and it was the beginning of my using Scribus.

    Jehan: Are there things sometimes you feel you are not able to do with free software? You already answered this yesterday, so I’m just asking again to hear you saying it.

    Nara: When I see art – art is everything, design is everywhere – I can’t see something and think about “I can’t it do with free software”. I can do it – maybe I can’t do it because of my creativity or because I don’t think about it, but technically I can do it, you know. We have the tools to do it. We have other ways, but we have the tools I think – in my area of design.

    Simon: What would interest me is, you mention that you use quite a lot of different tools, like GIMP, Inkscape, Blender, Scribus -

    Nara: Blender not yet, though I started animating in the timeline. In the movie that we showed, the first one that was in 2D, I animated parts of that.

    Simon: But there are a lot of different tools that you and your colleagues use. When you start a project, do you pick one of the tools and stick to it, or is more like you start using one tool then transfer the result to a different tool?

    Nara: Yes, it was like each tool was like a room of a house. I live in the house, there’s a lot of rooms, and sometimes I’m in the living room, other times I’m in the bed room, other times I go to the kitchen. It’s like I have a bottle, and I take the bottle here and there.

    I don’t choose the software. I plan the project, I think about it, and think “How am I going to make this?” So I will start drawing in MyPaint. But I need it to be a vector, so I save it, open in Inkscape and add a vector. But ah, I need an image in the background. So I open the image in GIMP, I work with the image there, then import into Inkscape, okay. But oh, now I have to print it. So I save what I can save in vector I save in vector, and what I can’t save, I export. And I go to GIMP, transform it and edit it, and I take everything, go to Scribus, put them together, and make a PDF. More or less like this. I’m always going back and forth between the programs.

    Estudio Gunga Projects and Film Fests, by Nara Oliveira, CC-BY-SA - 2025
    Estudio Gunga Projects and Film Fests, by Nara Oliveira, CC-BY-SA - 2025

    I think it’s very complicated, but for me it’s very simple. But when I teach things like that it sounds very complicated.

    Jehan: Do you have any questions, Aryeom?

    Aryeom: I feel like I am in her head. I totally understand – I work the same way. Maybe later if I have any questions I’ll ask.

    Nara: I learned everything by myself. So I don’t like tutorials, you know?

    Aryeom: You don’t like tutorials?

    Nara: Yeah, I don’t have the mind to read or watch them. I learn all by myself. I think my way of working is just my way, because I learn by myself. And sometimes I get in touch with people who use the software too, I like to watch them because people do things very different that I do, and things more easily. And sometimes I teach the software to someone, and in two weeks or three, I go to see what the people are doing. “Oh my God, I’d never think of that way!”. It’s very fun because of this.

    I don’t like to do workshops because of that. I think my style of work is very crazy. But we can talk about it!

    Jehan: So right now you have a big animation project. So maybe can you speak about it?

    Nara: Well, Farid is the director. He writes the script. I am the art director, but I also help him with the script and doing all the storyboards. I do it in MyPaint. I was a little worried because I’ve never done a storyboard before. So I study a little, see other’s storyboards, and make it for the animation. And we are talking with people who want to work with us on the animation – and I was happy because people always say “You have a beautiful storyboard!”. I was worried about that.

    I think we are, I don’t know, opening ways. Because we are not a 3D studio but we want to do 3D animation, so we have to contact on a lot of other people in Brazil and Latin America, and even in Europe. It’s been like a dream to make it. And we want to make it very fine, very good, because today if you are seeing bad 3D, then you don’t watch it. Because you have Pixar, you have Disney, you have a lot of others. I don’t think that we’ll be like Pixar, but we have to do something very good and great to be seen, you know? I think this is our goal. We want to make something very nice, very good that everyone wants to see.

    We’re telling Brazilian history of Quilombo, when there was slavery. Some slaves ran away and made a tribe, a community of their own and lived there. And these communities survive until today. And some of them have a lot of different cultures. It’s like they’re isolated. And the story is about one of these communities. In Brazil the agriculture is taking the lands of these people, because they have a paper that says “We own these lands”, but actually these peoples have been there for 300, 400 years.

    So we are telling the story of a girl who lived in a community like this. And they’re being pressured to go out and leave their lands. The story is a fiction, but it’s based on real facts. This is the history. It’s going to be like 10 minutes, it’s a short one, but it’s a real movie and after it’s finished, we want to continue it. Make like episodes or a long movie – it’s just like a pilot. But we need the pilot to get a bigger step.

    Aryeom: I feel so moved, because our ZeMarmot project is also like this.

    Nara: Here in Brazil there’s a law, I’m not quite sure, that for free television and private television, 50% of programs have to be Brazilian programs. Because it’s all foreign programs, so the government says that 50% have to be produced here in Brazil. So I have a lot of opportunities in that way for animated series.

    Jehan: So you plan to distribute on TV.

    Nara: Yeah.

    Aryeom: Why did you choose 3D? Why not 2D?

    Nara: Because we love it! We really love 3D, we’re really passionate. We started using Blender, even for 2D, but we want to go to 3D you know. We have some experiences, and we like the visuals of the movie – we actually don’t work with 3D, but we want to. A lot of people do that – I think 2D is less expensive and -

    Jehan & Aryeom [in unison and laughing]: I don’t think it’s less expensive!

    Nara: No? We like 3D. We want to make it – it’s so popular for the kids, for everyone. We want this movie not to go to the festivals and stay there. A lot of good films here are made this way. The very good films go to the festivals, earn their prizes, and no one’s ever seen the movie. “Oh you’ve seen that movie? No!”. It will never go to the cinemas.

    We want it to have the chance to become popular, you know, a lot of people really watching it. And 3D has this affection, people really like these.

    Estudio Gunga Projects and Film Fests, by Nara Oliveira, CC-BY-SA - 2025
    Estudio Gunga Projects and Film Fests, by Nara Oliveira, CC-BY-SA - 2025

    Jehan: I know you said you also appreciate Creative Common licenses and stuff like that, so is this movie going to be under such a license?

    Nara: Yes, it’s going to be an open movie! You can take the characters and make another animation by yourself. If you want to take everything, the characters, the background, everything, and animate another story, you can do this.

    Jehan: Which license?

    Nara: We haven’t thought about it yet, but the kind of license where you can make anything.

    Simon: You said 3D. I sometimes have the impression that 3D in some way is more limited in what you can do artistically compared to 2D.

    Nara: Yes, it is.

    Simon: So this is not a factor for you?

    Nara: No. Because in 3D, it’s like you said. If you’re doing a 2D animation, I don’t know, you can do a lot of types of techniques. Like it can be black & white, it can be color, or so many types – it’s like art in stop motion. 3D is different – you have a character, and you have the scenery, and the scenery is just the scenary. You can make some tricks with lighting and shading and colors, but it stops there. It’s an artistic limitation, I agree with that.

    Aryeom: In your team, no one had any experience making 3D animations?

    Nara: I animate, but I know how to take the characters and make them move. But I’m not an expert. Farid knows that too and know how to make a 2D animation in Blender. But 3D is a new challenge for us.

    Jehan: I think also the question was, you are a designer so you usually work in 2D. So we would expect something who draws would want this drawing to come to life, than just doing the drawing and give it to someone else to make the actual final thing.

    Nara: I have difficulties with this. I get tired of drawing very quickly. I can’t imagine myself drawing the same character more than, I don’t know, 10 times. I think I would die if I did that.

    Aryeom: Haha, I’m dying!

    Nara: It’s like my style. This book was difficult to me, because I had to draw the characters the same. They have to look the same every time I draw it. I don’t like that. I like to do one drawing and it’s over. They have to repeat and be the same. I like the work, but the process of doing the same thing is difficult for me.

    Jehan: So you prefer to just draw something and let someone else repeat it again and again.

    Nara: Yes, like the computer!

    Aryeom: To make a series, an episodic drama, it’s easier to make in 3D. For long form, it’s good I think.

    Jehan: Yes, for long form, but for short movies it takes longer due to preparations.

    Nara: So it’s not my kind of thing.

    [Nara hands out a book]

    Nara: It’s by a friend of mine who wrote the story and he asked me to make the drawings. I don’t do a lot of kid stuff, but I like it. And it invites kids to draw at the end of it. It talks about what city do kids want to live in, and what city we want for ourselves. We have a lot of problems in the cities here, and I like the idea of book, to let kids dream about the city because we want that dream to come true.

    Aryeom: What about Gunga’s future?

    Nara: Ehh, I expect in the future that we have more people working with us. And we have more companies work with us with free software, you know. I’d like to get larger but not too larger. Because I want my life too!

    Aryeom: Wise!

    Nara: But I’m happy now because last year two new people joined the studio, and it’s a lot more fun to work with more people. We exchange experiences, and I think I want to grow in that way, to get a little bigger and get more partners. And work with more cinemas! It’s more difficult because it’s expensive to work with cinemas, working with animations. We like to do more for ourselves. We make a lot of productions, videos for other companies, for the government, so we’d like to do more for ourselves – like our stories, less for them, more for us.

    Estudio Gunga Projects and Film Fests, by Nara Oliveira, CC-BY-SA - 2025
    Estudio Gunga Projects and Film Fests, by Nara Oliveira, CC-BY-SA - 2025

    Jehan: Okay, maybe the last question unless someone has something. Do you have any requests for GIMP developers? Other than on-canvas preview because we already have it!

    Nara: I will see the new version you talked about after this.

    No, I’m okay. I think I’ve used it for such a long time that I’m so adjusted to it. In the beginning I had a lot of issues – if you gave me a paper then I would fill it with “I want this, I want that! Why do I have this? I can’t believe it!”

    But today it is so natural to me that I had to think about it before coming here, because I’ll be meeting people that I want to talk about it with. And I think well, there are little things I want to change in the software. But I think that I have this because I’ve been using it for so long. People are always comparing it with propriety software, and I don’t compare it anymore because it’s been such a long time since I’ve opened something like Photoshop.

    So, I’ll think about it.

    Jehan: But in the end it just works!_

    Nara: Yeah. I’ve written some*, but not for GIMP, for Inkscape, Scribus…

    [Editor’s note: Jehan misheard the word “some” here as “song”]

    Jehan: Ah! A song for everyone but us?

    Nara: I used an earlier version of Inkscape which had a lot of bugs. They just changed it and so I have just bugs for Inkscape. Bugs are bugs.

    Jehan: Ah, it’s bugs, not a song!

    Nara: Yes, for Inkscape. For Scribus, I have some issues with development.

    Aryeom: So you have bugs for them, but you have requests for us. So it’s good!

    Jehan: Ah, okay. I thought you’d wrote a song.

    Nara: No no – I know my letters are beautiful but it’s not a song.

    And I’m happy to meet you! Very happy. I don’t go to a lot of events like here in Brazil. I don’t have a lot of time to do that. And it’s like an investment to travel here because it’s very expensive and the country is too big, haha. So my involvement with free software is like in my community. On our street where we work, a lot of people use Linux because of us. It’s like a center, you know? Time to time, someone goes there, “Oh, I bought a new notebook, I want to install Linux, let’s do it together”.

    I think my part in this is more local than global – in the community. I feel better like this. Real connection, offline. I’m not so close to the development here and the other artists. And most of them, they’re just show artists. They don’t really work with design, they don’t really live from this, you know? I tend to know people who live from free software. Most of them are professionals, who are really good at one software, but they don’t put food on the table with it. It’s a little different. I learn from them, but I want to know people who have real issues.

    Because when you don’t work with it, you just experiment, you make your own goals. Like “I’m going to make this girl have make-up on her face”, and then you do that. When you work, another person puts a goal on you. Like, “Make this girl have a guitar”, and you have to find a way to do that. And the process when you make a goal versus when another person makes a goal you have to achieve, it’s very different when you’re working with the software. Because you have to go somewhere you’ve never went before. And it makes you use the software in a different way.

    You understand what I’m saying? Because when I see the workshops, people are very good at doing something they always do. I want to see people doing very good things they’ve never done before. These things show the real potential of the software.

    Jehan: And the potential of the artist.

    Nara: Yes, and the potential of the artist. Because you can show me, Inkscape or GIMP is doing this new thing. But maybe I’m not going to use it just because it’s in the software. I’m only will use it if I need it. So, there are a lot of people who are experts in the tools and what the tools can do – to make it, you have to use all the tools combined. It’s different, it’s another level.

    Jehan: Well, I think that’s a good interview. Thank you Nara!

    Nara: Thank you!


    Estudio Gunga

    Display Next Hackfest 2026

    This year was the fourth year in a row that a bunch of display driver and compositor developers met for the Display Next Hackfest, to discuss, present, and tackle issues related to displays, GPUs, and compositors. Thanks to Collabora (Robert Mader and Mark Fillion specifically) for continuing this tradition!

    (Check out the 2025 edition)

    This time we met in Nice, France, after Embedded Recipes and right next to the PipeWire and libcamera hackfests. I took the opportunity to have a chat with the PipeWire developers about Flatpak, Portals, and the direction we would like to take in regard to video and audio access. Arun Raghavan has a nice summary if you’re interested.

    That also brings me to another point: I have mostly stopped working on compositor and color-related areas. It’s not because I lost interest, but rather that I took over Flatpak and Portals maintenance. That by itself was taking a big chunk of time, but then LLMs became good at finding security vulnerabilities and now this takes more time than I have.

    Before the hackfest, I sat down for one week and hacked on Mutter (the GNOME Shell compositor) to create a prototype with all the changes I wanted to do but never found the time for:

    • dropping colord
    • configuring ICC profiles and white point via the display config
    • splitting our color transformation code to provide a color pipeline
    • offloading color transforms to the KMS color pipeline
    • achieving color-accurate white point adjustment and night light

    With the prototype done, I made my way to Nice, taking a sleeper train from Paris and waking up to the Côte d’Azur in the morning. Then I met with Robert in the botanic garden, where he used his deep cross-stack offloading knowledge to test a bunch of video playback scenarios.

    Over the hackfest days we found some glitches in the AMD driver, which were promptly fixed by Harry Wentland. We also had some discussions on strategies to do KMS color pipeline offloading, which prompted some changes in the prototype, and now have something we can start upstreaming.

    For the KMS color pipeline, we got a new fixed matrix operation for YCbCr to RGB conversion, and new named curves for important video playback cases. We talked about control over the color format on the cable (which has been merged by now), as well as control over the minimum BPC.

    Another thing that we all got annoyed by was all the funky colors our in-kernel console became when our offloading worked a bit too well. We’ve wanted a reset mechanism for KMS for a few years now anyway, so we decided to prototype it and test it on Smithay. Proper patches are now on the mailing list thanks to Maxime Ripard.

    Mario Limonciello managed to push out patches for backlight support via KMS before the hackfest – another thing we’ve wanted for years. We tested them on Mutter, and KWin added support for it as well.

    Xaver Hugl showed that we can easily support AMD FreeSync Premium Pro, the worst name for a feature that is essentially Source-Based Tone Mapping (SBTM). We also got good news regarding SBTM on HDMI. In general, it looks like we might finally get HDR that isn’t entirely awful.

    DisplayID, the replacement for EDID, is going to become much more prevalent, and we discussed how we’re going to roll out support in the kernel and in libdisplay-info.

    We once again managed to put enough wayland developers in a room for a bigger protocol change to get merged. This time it was multi device dmabuf feedback which made Victoria Brekenfeld happy.

    There was a lot more happening — check out Xaver’s and Louis Chauvet’s blog posts.

    Even though I wasn’t as prepared as the previous times, it was very productive and there was more actual hacking this year. I also enjoyed meeting everyone again a lot, hanging out in the water while watching the 1% take off in their private jets, struggling to find an adequate Döner, and eating lots of pizza.

    Until next time!

    Transparency report from October 2025 to June 2026

    GNOME’s Code of Conduct is our community’s shared standard of behavior for participants in GNOME. This is the Code of Conduct Committee’s periodic summary report of its activities from October 2025 to June 2026.

    The current members of the CoC Committee are:

    • Anisa Kuci
    • Carlos Garnacho
    • Christopher Davis
    • Federico Mena Quintero
    • Michael Downey
    • Rosanna Yuen

    All the members of the CoC Committee have completed Code of Conduct Incident Response training provided by Otter Tech, and are professionally trained to handle incident reports in GNOME community events.

    The committee has an email address that can be used to send reports: conduct@gnome.org as well as a website for report submission.

    Reports

    Since October 2025, the committee has received reports on a total of 17 possible incidents. Several of these were not actionable; all the incidents listed here were resolved during the reporting period. There is currently a total of 7 incidents in process.

    • We were made aware of concerns regarding online comments made on social media by a GNOME Foundation member. Upon review, we found these comments to fall outside the scope of the Code of Conduct in this instance.
    • Report about messages sent to a Telegram channel. Contacted the reported person about the inappropriate nature of the messages.
    • Report about unfriendliness to newcomers in a localisation team. Asked the team lead to write down documentation on their procedures.
    • Question about clarification on the CoC’s text; replied suitably since the question was not actually about the CoC’s contents.
    • Tech support request; redirected to discourse.gnome.org.
    • Malicious question; closed without reply.
    • Report about homophobia; removed privileges for the reported person.
    • Report about a Mastodon post which was subsequently removed. Reminded the reported person that Mastodon posts in the context of GNOME are also under the scope of the Code of Conduct.
    • Report about two Mastodon posts which were subsequently removed. Reminded the reported people that Mastodon posts in the context of GNOME are also under the scope of the Code of Conduct.
    • Report about a TWIG submission, not actionable as there is no violation of the CoC.
    • Report unrelated to GNOME; notified the reporter and closed as non-actionable.
    • Report about an interaction in gitlab.gnome.org. Reminded the reported person about how to politely deal with disagreement.
    • Tech support request; already solved.
    • Report about suspicious activity in Matrix; not actionable other than to keep an eye out for the reported person.
    • Report about a person exhibiting bad behavior outside of the scope of the CoC. We will keep an eye on it.

    Meetings of the CoC committee

    The CoC committee has two meetings each month for general updates, and weekly ad-hoc meetings when they receive reports. There are also in-person meetings during GNOME events.

    Ways to contact the CoC committee

    The website repository, and the Code of Conduct itself and the committee’s procedures, are kept at https://gitlab.gnome.org/Teams/Conduct/gnome-code-of-conduct

    The Code of Conduct Committee is happy to receive questions about the CoC itself and its procedures, and we will gladly assist you. Please use the communications channels listed above.

    Sophie Herold

    @sophieherold

    Accessibility in GNOME

    July is Disability Pride Month. I want to use the occasion to speak about my perspective on accessibility in GNOME and what I think we should do.

    For disabled people, computers are often even more important than for abled (non-disabled) people. Many areas of everyday life are currently only accessible via a computer for many disabled people. Still, accessibility is often an afterthought in software and hardware development.

    GNOME is fortunate enough to have many disabled contributors in its community. We have contributors who are visually impaired, deaf, autistic, ADHD, or who live with migraines and other chronic conditions. While we have people that care about accessibility and work on improving it, the general state is far from ideal.

    The reality of tech communities is that they are often ableist and elitist. Probably more so than the average population. If a user or contributor struggles with a tool, blame is shifted to a “skill issue,” if an interface is simplified to make it accessible to more people, it’s “dumbed down”. Assistive technologies are often developed by abled people, without involving and paying disabled people. This also leads to an attitude where contributors expect gratefulness from disabled people for providing them with the most basic needs. All these issues are also not absent from the GNOME community.

    What We Already Do

    The goal of this section isn’t to boast about GNOME’s accessibility efforts. I believe that accessibility is a fundamental right, and nothing any disabled person is obligated to praise contributors for. Instead, the goal is to capture where we stand, and give other projects ideas they can adopt. Equally, I would be very happy to learn how other FLOSS projects try to work towards better accessibility.

    Our review criteria for Core and Circle apps require checking if keyboard navigation, screen reader support, large text, and high contrast mode work. We also require sufficient contrast in apps, which we usually use the Contrast app to check against the WCAG requirements. We have shown that we are able to enforce these requirements by delaying the inclusion or replacement of apps until accessibility issues were actually fixed. That’s also an improvement GNOME has seen over the last years, since originally, no quality criteria for apps existed.

    Many of the accessibility aspects are automatically covered by using our toolkits GTK and libadwaita correctly. I witnessed that accessibility is often considered during initial design and implementation. However, we don’t have any guidelines or requirements in GNOME for the development of these libraries.

    The GNOME Foundation funded work on screen reader support in GTK 4 in 2020 and 2021. In 2023 and 2024, accessibility was also one of the larger areas the GNOME STF project worked on. That means both the GNOME Foundation, and the STF organizers were willing to allocate money for accessibility, which is a good sign.

    However, accessibility is so much more than screen reader support. I think that GNOME’s general design philosophy is very important to being more accessible to a broader audience. This includes the focus on simplicity with good defaults, trying to avoid the possibility of misconfiguring the system, and the attempt to distract less. Translations, while often overlooked as an accessibility aspect, are another huge factor that makes our software accessible to so many more people. This shows that accessibility is hardly a separate set of features. Instead, it has to be considered as part of every area in a project.

    Among the more “traditional” accessibility tools within GNOME are the screen reader, high contrast, reduced motion, always show scrollbars, sound over-amplification, input adjustments, and magnification. But equally important are the “Dark Mode” and “Do Not Disturb” mode, which are not directly labeled as accessibility.

    How We Can Improve

    Disability Pride is about being proud of who you are. But, like Queer Pride, it is also about fundamentally changing the society in which we live. Hence, for this year’s Disability Pride, I am also thinking of what we can change within GNOME.

    Create an Accessibility Team

    Except for a dedicated accessibility chat room, there is currently very little coordination for accessibility within GNOME. My goal for this month is to establish a formal Accessibility Team. My initial ideas for the team are to prioritize voices of those with lived experience, instead of having others make decisions for us. Nothing about us without us. In more practical terms, the team should help to maintain and develop guidelines and review criteria that are especially relevant for accessibility. The team should also review larger changes in the GNOME project that affect accessibility. Ideally, we could provide and user testing on accessibility features directly from the people who rely on them.

    In addition to guarding the accessibility aspects of the software we produce, the team should also advocate for accessibility in our events, workflows, and tooling.

    If you are interested in contributing, please reach out via #a11y or in our issue #1. Let us know where and how you want to contribute.

    Use This Month Yourself

    If you are disabled, and you want to share your experience in FLOSS communities or have accessibility issues in GNOME or other FLOSS software, report the issues and/or post about them on social media under #AccessibilityInFreeSoftware.

    If you are a contributor, see if you can tackle one of the roughly 450 open issues that are labeled with “Accessibility” this month. Try to broaden your horizons by reading articles from disabled people you know less about, or follow them on a social media platform. Embrace accessibility as a fundamental human right, not something disabled people have to show gratefulness for. Try to reflect on your language. Don’t use sanist language like “sane defaults,” using “good defaults” does the job. Ask yourself if you want to keep words like “idiot” in your vocabulary, knowing that “idiocy” was the first category the Nazis used to systematically kill people.

    But also, don’t be scared of disabled people. We want to and deserve to be part of the community like everyone else.

    Happy Disability Pride Month! Let’s build a desktop that is accessible to as many people as possible.

    This blog post represents my personal opinions and not those of any organization I work for.

    Hylke Bons

    @hbons

    Icon for Demostage

    Icon for Demostage

    Week 25

    This week's icon is for Val Packett's project:
    Demostage: "Perform live demos from a virtual desktop"

    Check out all weekly app icons created so far over here and follow my icon creation adventures as they happen (including sketches) on the Fediverse.

    Need icons?

    I love designing icons and am happy to contribute them free of charge when your project is Free and Open Source. Funded by community sponsors (every little helps!).

    Jakub Steiner

    @jimmac

    The Machinist

    I couldn't remember something for weeks. It popped into my head during a run — a relief, even though the memory itself was not pleasant. This episode of my flaky mind reminded me of this movie.

    I won't give you even a hint of what the movie is about. The strength of it is not the premise, but the mood, the superb acting and Christian Bale's physical dedication to the role impressed me, alongside a cast of wonderfully weird characters and ominous presence of giant spinning machines. If you somehow missed the movie, give it a go. It's one of those that keep coming back to you.

    Hylke Bons

    @hbons

    Icon for Meshy

    Icon for Meshy

    Week 24

    This week's icon is for Jiří Eischmann's project:
    Meshy: "Meshcore mesh network client"

    Check out all weekly app icons created so far over here and follow my icon creation adventures as they happen (including sketches) on the Fediverse.

    Need icons?

    I love designing icons and am happy to contribute them free of charge when your project is Free and Open Source. Funded by community sponsors (every little helps!).

    This Week in GNOME

    @thisweek

    #256 Beyond 8-Bit

    Update on what happened across the GNOME project in the week from June 26 to July 3.

    Third Party Projects

    Haydn Trowell says

    The latest version of Typesetter updates the built-in Typst compiler to version 0.15, which brings a long-awaited feature: variable font support – no more warnings and faulty font rendering when using your system’s default fonts. This release also adds a popularly requested feature to the editor: manual font size adjustment – use the standard keyboard shortcuts to make the text larger and smaller.

    Get it on Flathub: https://flathub.org/apps/net.trowell.typesetter

    albfan reports

    Finally is here: gitg 50, more stable and customizable

    Full of new actions to interact with your git repos, even customizable ones

    Once downstream packaging is available, give it a try and send feedback

    Shell Extensions

    Fabiano Junior says

    Hello everyone! I’ve just released new updates for ChromaLeon, my extension that extracts and applies colors from your wallpaper to your GNOME Shell and LibAdwaita theme.

    The focus of these updates was refinement: the color extraction system is now smarter, ensuring better compliance with WCAG accessibility guidelines regarding contrast. Additionally, I’ve improved the icon generation system (folders and apps) to make it much faster and more efficient, now generating icons almost instantly.

    You can check out the project on GitHub and GNOME Extensions.

    storageb reports

    Create custom time-of-day schedules for the Night Light!

    Night Light Scheduler lets you create a custom schedule for GNOME’s built-in Night Light allowing you to automatically adjust the color temperature throughout the day according to your schedule.

    Features:

    • Create a schedule to automatically adjust Night Light color temperature throughout the day
    • Smoothly transition between temperatures with an adjustable transition time
    • Import and export schedule configuration as an editable .ini file
    • Uses GNOME’s built-in Night Light functionality
    • Easy to use visual interface

    More information is available on the project’s GitHub page.

    Miscellaneous

    Cleo Menezes Jr. | World Cup mode 🇧🇷🇧🇷 says

    Mosaic WM is maturing and being refined, polishing the rough edges, finding bugs, hearing from you.

    To do that, I’ve created a Matrix room and I’d like you to be there. You don’t need to be an expert, just someone who wants to help make it better.

    In?

    Damned Lies

    The internal application to manage localization of GNOME & friends modules

    Guillaume Bernard announces

    This week, we released for Damned Lies a new feature for team coordinators. When updating your team details, you can now create a presentation that will be sent to new team members as a notification. Use it to present the team, the workflow, link your docs, identify a module for newcomers…

    Internships

    AnonymouX47 announces

    Five weeks into GSoC 2026, I’ve made solid progress on GPU reset recovery in Mutter!

    When a GPU reset occurs, Mutter currently has no way to recover; the desktop either freezes or crashes. My project implements a recovery path: detecting the reset, waiting for it to complete, recreating the context, and propagating that change through the compositor to recreate resources so rendering can resume.

    The display now comes back after a reset, and the session remains usable, though there’s still work ahead: notably, automatic framebuffer recreation and fixing the desktop background, which currently renders with garbled textures after recovery.

    Read the full details, including a demo: https://blogs.gnome.org/anonymoux47/2026/07/02/gpu-reset-recovery-in-mutter-a-progress-update

    That’s all for this week!

    See you next week, and be sure to stop by #thisweek:gnome.org with updates on your own projects!

    Laureen Caliman

    @lcaliman

    Pick a word, any word

    Over the past few weeks, I have been writing the backend for the vocabulary-puzzle generator for Crosswords.

    But what entirely dictates a valid word placement whilst being mindful of all edge cases and managing the state of the puzzle upon the exploration of possible solutions?

    Finding valid intersections

    For each word in the list, the vocab generator searches for every valid location where the word at the current depth could be added (or not added) to the current puzzle. A candidate must satisfy several constraints:

    • Word must intersect existing puzzle.
    • Intersecting characters must match.
    • Existing letters must not be overwritten by conflicting letters.
    • The word is within a 30×30 board boundary.
    • Puzzle remains entirely connected.
    • Word placements cannot connect flush to their head/tail to another word.
    • Could there be multiple valid intersections?

    As more words are added, the number of possible intersections rapidly grow. A single placement may produce several valid connections, each of which must be evaluated independently.

    Modeling the intersections

    The vocab grid generator represents candidate placements by using the coordinates of the intersection, placement direction (across, down), and the offset of the intersecting character within the word. As a whole, an intersection can transform the entire puzzle. For instance, “APPLE” and “PEAR” are just two words, but share four possible intersections. Rather than selecting one immediately, we ultimately want to record every valid candidate.

    Each of these shared candidates then become a potential node in our recursive search tree. As our puzzle grows in size, the problem becomes less about placing words and more about exploring all valid intersections whilst preserving the integrity of the puzzle state as we add and rearrange words.

    Securing agentic identity

    As is the case for many people working in the security industry, the last few months of my life have been focused on dealing with people wanting to use LLMs everywhere. From an enterprise security perspective that’s not an inherent problem - what’s more of a problem is that people want those agents to have access to resources like their calendar and email and so on, and now we have somewhat non-deterministic agents that seem very enthusiastic to achieve what you asked whether that’s a good idea or not, and we’re combining this with credentials that give them access to sensitive data, and leaving those credentials on disk where they can be committed into git repos or exfiltrated to some other service to make use of them on the agent’s behalf or well just any other number of things, at which point your CEO’s email is suddenly readable by everyone and you’re having a bad day.

    As I mentioned in my last post, pretty much every strong mechanism for keeping credentials in place is just not supported in the wider world. We can imagine a universe where agents use hardware (or at least hypervisor) backed certificates to obtain credentials and any that end up leaking are worthless as a result. But, sadly, that’s not an option for most people using existing identity providers. The state of the art is that you use the device code flow and a human authenticates and the token ends up back inside the agent environment and then it proceeds to do whatever it wants with it and you just hope that you wake up the next morning without an awful infoleak occurring.

    (An aside: I do not like the device code flow as used in enterprise environments, and I never will. The identity provider doesn’t have a real opportuity to inspect the security posture of the system asking for the token, and as a result some identity providers will restrict tokens that are issued in this way. The common alternative of doing stuff using a more standard flow and having a redirect URI pointing at localhost works fine for local systems and is a pain for remote ones, even if you can commit crimes with SSH forwarding. I’m going to suggest something that I think is better, and you are free to disagree)

    I’m not in a position to get every identity provider and service provider to change their security posture, so I’m somewhat stuck in terms of the tokens they’re willing to issue me - largely either JWTs or opaque access tokens, with no support for any mechanism of binding that token to an instance. The token that’s going to have to be provided to the remote service is something I have little influence over. But that doesn’t mean I can’t influence the token that lands inside the agent’s environment. I can issue a placeholder token to the agent, and force it to communicate via a proxy that swaps out the placeholder for the real thing. The worst the agent can do is exfiltrate the placeholder token, and as long as malicious actors don’t have access to that proxy, it doesn’t matter - nobody else can do anything with the placeholder.

    This isn’t a terribly novel insight, and it seems like almost everybody has reinvented this on their own. But a lot of these implementations involve you somehow obtaining the real token in advance and then pasting that into something that generates a placeholder that you provide to your agent environment somehow, and it’s all a bit clunky and awkward, and it also means that you need to deal with something that keeps track of the mapping between placeholders and real tokens and oh no we’ve just invented a secret store, and if you want this to work at scale and reliably you’re just invented a high availability distributed secret store, and a lot of people who’ve read that are now shaking their heads and reaching for gin. Can we simplify this, and improve security at the same time? I think we can!

    Remember when I said “as long as malicious actors don’t have access to that proxy, it doesn’t matter”? What if they do? What if they compromise one machine inside your environment and are then able to email a bunch of employees and convince their agents to send more tokens back to them and then delete the email before a human reads it? Now you have someone inside the wall with access to those tokens, and presumably with access to the proxy, and now they can be anyone whose agent was gullible enough to think sending them a token was a good idea. This isn’t good!

    So, I thought for a while, and I came up with a new idea. We can have a broker service that obtains credentials for us. We can run that centrally, away from the agents. A client in an agentic environment can request a token, and that can result in a URL being generated and the user being directed to open a URL in a browser and authenticate. When the user authenticates, the authentication flow redirects the confirmation back via the broker, and the broker obtains the real auth token. The obvious thing to do now would be to return the auth token to the client in the agentic environment, but we don’t do that. Instead, we mint a new JWT, and add a new claim - one that contains an encrypted copy of the token. In the process we can copy over all the original claims, because those aren’t secret - and now even if the client inspects the token to figure out what access it has, it’ll get a correct answer. We sign the new token with our own signing key, and pass that back to the client. The client now has a legitimate JWT that is utterly useless, because the signature isn’t trusted by anyone other than us.

    How does it use it? It makes an API request via a proxy, including the new token in the Authorization: header. The proxy verifies the signature on the token, and then decrypts the original token and swaps out the fake token for the real one. The remote API sees what it expects, and everyone is happy. There’s never a real token in the agentic environment, but also we don’t need to store anyting anywhere. The only state is the encryption keys, and those can be injected into the environment at startup. You need to scale? Just start more of these processes. You need to support multiple availability zones? Just start more of these processes in different places. No persistent data is ever held in the broker or the proxy. You don’t need to care about distributed databases or secret stores.

    This felt wonderfully elegant and I felt smug about coming up with a better idea, and then I went to a bar earlier this week and sat down to read RFC 8705 and the guy next to me saw that over my shoulder and asked what I was reading and I explained why I was interested and we talked about agentic identity and then he mentioned that fly.io had something that sounded very similar and I read that and gosh yes it is very similar, so damn you fly.io for stealing my ideas 3 years before I even had them. Anyway. Now I need to do better.

    Remember that there’s still a risk around anyone who has access to the proxy having access to the encrypted keys? We can remove that risk as well. It’s not uncommon for agentic environments to have an identity issued via something like SPIFFE, at which point they have a client certificate. You can probably guess where I’m going with this. If we require that an agent present a client cert to the broker when requesting a token, we can embed a representation of that client cert into the token we mint. The proxy can then require mTLS for the client connection, and can verify that the presented certificate matches the one represented in the token. If it does then whoever’s using the token has access to the private key associated with the environment it was issued to. If we then ensure that the private keys backing these certificates are either hardware or hypervisor backed, and as such tied to a specific instance, we now have a high degree of confidence that the token can only be used in its intended environment. Even if our identity provider doesn’t support RFC 8705, we can.

    This is fairly straightforward where you’re using a platform where your identity provider is also the environment that’s consuming your tokens, and more annoying for third parties. The broker potentially needs some amount of third party vendor knowledge to make that work for everyone. This is even more the case where login isn’t via your identity provider (thanks, github), but none of this is insurmountable - just annoying. And where vendors issue opaque tokens rather than JWTs, this still isn’t a problem; we can just mint a new JWT that includes the opaque token as an encrypted claim, and include the same certificate binding. The opaque token ends up being the thing that’s presented to the third party, but only after we’ve verified the mTLS binding.

    In an ideal world none of this would be necessary - someone would spin up a new agentic environment, a user would prove their identity, and a certificate embodying that identity would be issued to the environment with a private key that can’t be exfiltrated. That certificate would be sufficient to obtain new certificates associated with the same private key, and we could still bind that into mTLS identity. This would be much simpler, but browsers don’t support it, so it’s not likely to happen any time soon.

    Anyway. Even if we can’t have the best thing, we can do better than we are at the moment, and also it would be lovely if we could standardise on this rather than have everyone build their own thing. The end.

    Toluwaleke Ogundipe

    @toluwalekeog

    GPU Reset Recovery in Mutter: A Progress Update

    It’s overdue, but here is my first progress update. If you haven’t read my introductory post, the short version: I’m implementing GPU reset recovery in Mutter, the Wayland compositor at the heart of GNOME Shell. When the GPU encounters a hardware- or driver-level fault and resets, invalidating the EGL context and wiping out all allocated GPU memory, Mutter currently has no way to recover. My project aims to change that.

    Here is where things stand at the time of this writing:

    Graphics reset recovery demo

    After a period of normal operation, a reset is triggered: the display goes dark, then comes back once a new framebuffer is created (currently triggered manually by maximizing the active window via a keyboard shortcut). Windows are rendering, input works, the session is alive. You’ll notice the desktop background looks wrong after recovery; I’ll explain why later in this post. The compositor itself, however, is no longer dead.

    The Problem

    A GPU reset is the hardware’s way of recovering from a hang or fault in the graphics pipeline. For the rest of the system, it means the GPU’s state has been wiped: any GL context that existed before the reset is invalid, and all GPU-allocated memory (textures, framebuffers, shader programs, etc) is lost.

    Mutter’s fundamental problem is that it doesn’t create a robust GL context. While Mutter does call GetGraphicsResetStatus() as part of its existing rendering logic, without opting into the appropriate reset notification mechanism, that call will never return a reset status, even when one has occurred. Mutter (on main) simply has no way to detect a GPU reset, let alone recover from one.

    The consequences in practice are severe. On some drivers (notably Mesa’s radeonsi/amdgpu), the driver deliberately kills the process when a non-robust GL context is present for a GPU that was reset. On others, Mutter would continue rendering blindly against an invalid context, with monitors on the affected GPU frozen on the last frame before the reset. GL errors accumulate on every subsequent frame, and the only way out is to kill the process. Either way, the session is lost, along with every application running within it. This has been a known, long-standing issue.

    The Foundation

    The API that makes detection and recovery possible is provided by the EXT_robustness OpenGL ES extension and its EGL counterpart, EXT_create_context_robustness. By specifying the EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY attribute with the value EGL_LOSE_CONTEXT_ON_RESET at context creation, we opt into deterministic reset notification: GetGraphicsResetStatus() will now reliably return a reset status when one has occurred, and the context is invalidated in a well-defined manner. Additionally, GetGraphicsResetStatus() can be called repeatedly with the lost context itself and will return NO_ERROR once the reset has fully completed, which is precisely how we know when it is safe to attempt restoration. It’s worth noting this isn’t universally available: not every driver implements reset notification, and even where the EGL/GL layer supports it, actual reset detection depends on cooperation from the kernel driver. Robustness is something we can build on, not something we can assume.

    Before GSoC began, Robert had already laid the groundwork for this. His commit did the following:

    • Registered EXT_create_context_robustness as a Cogl EGL winsys feature, so that its availability can be queried at runtime.
    • Added EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY and EGL_LOSE_CONTEXT_ON_RESET to the attribute list at context creation, when that feature is available, creating a robust context for the first time.
    • Added a stub clutter_backend_reset_context() as the hook where recovery logic would eventually live. For the time being, it simply emitted a warning.
    • Wired up the detection path in meta_compositor_real_after_paint(); whenever GetGraphicsResetStatus() returned a reset status, the stub was called.

    He also added support for simulating GPU resets in Mesa’s llvmpipe software renderer (MR !40681). By creating or modifying a file at a path specified by the LP_CONTEXT_RESET_FILE environment variable, all llvmpipe contexts using the LOSE_CONTEXT_ON_RESET strategy that were created before that file start reporting a reset; contexts created afterwards correctly report no error. Without this, the only way to test would be to induce actual hardware or driver failures, which is considerably less convenient.

    The Recovery Cycle

    The naive first instinct, which is to detect the reset, immediately recreate the context, and resume rendering, does not work, and for a subtle reason: a GPU reset is not instantaneous. After GetGraphicsResetStatus() first returns an error, the hardware may still be in the process of resetting. Attempting to recreate the context mid-reset invites further failure, and so the correct approach is to wait for the reset to complete before attempting any restoration.

    This led to designing the recovery as a cycle with two phases, Reset and Restoration, tracked by a set of five states:

    A state diagram showing the five states of Mutter's graphics reset recovery cycle: Normal Operation transitions to Reset in Progress when a reset is detected, which transitions to Reset Completed once the hardware finishes resetting or after a 2 second timeout. Reset Completed transitions down to Restoring, which either loops back to Normal Operation once the context and resources are successfully restored, or transitions to Recovery Failed after retries time out, exiting the process.
    Graphics reset recovery cycle

    All of this state management currently lives in ClutterBackend, with initial reset detection in ClutterStageView‘s frame handler. When GetGraphicsResetStatus() first returns an error, the state transitions to RESET_IN_PROGRESS and a GLib timeout source begins polling for reset completion every 20 milliseconds. Once GetGraphicsResetStatus() returns NO_ERROR, indicating the hardware has finished resetting, we move to RESET_COMPLETED. If the reset takes longer than 2 seconds, we proceed to restoration anyway; empirically, if a reset is going to complete, it does so quickly.

    The restoration phase runs entirely outside the frame dispatch loop, using GLib idle and timeout sources. When this starts, the state transitions to RESTORING. Thanks to Jonas, an important lesson from an earlier implementation was that restoration must not happen during frame dispatch, because that code runs per monitor; you do not want to recreate the EGL context for every connected display.

    During recovery, every frame dispatch is aborted. The frame handler signals to the frame clock that the frame should be dropped without scheduling a replacement. This check occurs both at the beginning of the frame handler, before any rendering occurs, and at the end, to catch resets that occur mid-frame.

    If restoration fails and retries exhaust a 2-second timeout, the state transitions to FAILED and Mutter exits gracefully with a descriptive error message, rather than aborting or hanging indefinitely.

    Restoring The Graphics Pipeline

    Once RESET_COMPLETED is reached, restoration begins. The core of it lives in clutter_backend_restore_graphics(), and the sequence is:

    1. Unref and destroy the current CoglContext.
    2. Tear down the CoglDisplay, destroying the underlying EGLContext.
    3. Re-setup the CoglDisplay, creating a fresh EGLContext.
    4. Create a new CoglContext against the newly set up display.
    5. Emit ClutterBackend::graphics-reset to notify everything else.

    Step 2 required a small new addition to Cogl: cogl_display_destroy(). Previously, there was no way to tear down a CoglDisplay‘s contents without destroying the object itself, which would have invalidated references to it held throughout the codebase. The function calls the object’s destroy() implementation and marks it as no longer set up, leaving the object intact and ready to be re-setup.

    Straightforward in isolation, but the interesting work is in everything that happens at step 5.

    Propagating the reset through the compositor

    ClutterBackend::graphics-reset is the hook through which the rest of the compositor learns that a new EGL context exists and needs to respond. Several objects connect to it, and the order in which their handlers run matters significantly.

    The current sequence, enforced through the use of the G_CONNECT_AFTER flag, is as follows:

    1. ClutterStage unrealizes: The stage is hidden and unrealize() is called on the stage actor, cascading down to all child actors (including every ClutterText in the scene graph). This must happen before the font renderer is recreated; more on why in the next section.
    2. ClutterContext recreates the font renderer: ClutterPangoRenderer, which holds the GPU-backed glyph cache, is destroyed and recreated with the new CoglContext.
    3. MetaBackend updates the stage: Stage views are rebuilt, and cursor rendering is updated.
    4. ClutterStage realizes: The stage is realized against the freshly rebuilt views and shown again.

    One improvement made along the way: Compositor view recreation was previously triggered by a signal emitted when monitors or monitor settings change. With graphics reset recovery requiring the same operation, MetaCompositor would have needed to listen to two sources, along with ordering concerns relative to MetaBackend’s handler, which rebuilds the stage views. Instead, a new MetaRenderer::views-rebuilt signal was added, and emitted at the end of meta_renderer_real_rebuild_views() regardless of what triggered the rebuild. MetaCompositor now listens to that single, unified signal, and the ordering fragility is avoided entirely.

    The signal handler ordering for the graphics-reset signal still depends to some extent on GLib connection order, which is not ideal. A more explicit, well-defined ordering mechanism is already in the works.

    Recovering the glyph cache

    Window content and client-rendered surfaces come back naturally once the context is recreated and stage views are rebuilt, clients re-render their Wayland buffers, and Mutter composites them. But some GPU-tied state lives inside the compositor itself and needs explicit recovery. The most intricate case encountered so far is the glyph cache.

    ClutterPangoRenderer maintains a texture atlas of rendered glyphs, built up as text is drawn to the screen. When the GPU context is lost, that atlas is gone. Simply recreating the renderer, as ClutterContext does in step 2 above, creates a fresh, empty one. But there is a subtlety: ClutterText actors internally cache PangoLayout objects, and each layout carries rendering data tied to the old renderer via GObject qdata. Drawing text with a stale layout against the new renderer produces incorrect results or crashes.

    The fix required a small chain of additions:

    • clutter_forget_layout(), a new function in clutter-pango-render, removes the qdata from a given PangoLayout, severing its tie to the old renderer. It verifies that both the renderer and the qdata exist and that the qdata was produced by the current renderer before clearing it.
    • ClutterText.unrealize(), a new virtual method implementation, calls clutter_forget_layout() on each of ClutterText‘s internally cached layouts when the actor is unrealized.
    • When ClutterStage unrealizes (step 1), the unrealize cascade reaches every ClutterText actor in the scene graph, clearing stale layout data across the board.

    This is precisely why the stage must unrealize before the font renderer is recreated. ClutterText‘s unrealize() calls clutter_forget_layout(), which requires the old renderer to still be alive to destroy the layout’s qdata. If the renderer were already replaced, it would be impossible to correctly destroy the data. The stage is then re-realized in step 4, after the new renderer exists and stage views have been rebuilt, allowing text to render cleanly from a fresh cache.

    Where things stand

    As the recording shows, the compositor survives a GPU reset, and the session remains usable: windows update correctly, input is responsive, and the session doesn’t crash or freeze. There are two notable gaps, though.

    First, framebuffer recreation isn’t automatic yet. After recovery, the display stays dark until something triggers the creation of a new framebuffer; in the recording, I do this manually by maximizing the active window via a keyboard shortcut. Without that nudge, stage views are rebuilt, but nothing causes a fresh framebuffer to actually be allocated, so the screen just stays black. Making this automatic is one of the next things to sort out.

    Second, once the display is back, the desktop background renders with incorrect or garbled textures. MetaBackgroundImage and MetaBackground hold references to GPU textures (primarily the background image loaded from disk), and MetaBackgroundContent defines GLSL shaders, all of which are invalidated by the reset. Recovering them requires updating these objects to re-upload their GPU-side resources after the reset.

    There are also residual GL errors after recovery that need investigation, and the signal handler ordering situation deserves a more deterministic solution.

    What’s next

    • Signal handler ordering: replacing the implicit connection order dependency with an explicit, documented mechanism.
    • Automatic framebuffer recreation: removing the dependency on a manual trigger (like maximizing a window) for the display to actually come back after recovery.
    • Background texture recovery: getting MetaBackground and its counterparts to listen to the graphics reset signal and reload their GPU-side resources.
    • Auditing remaining GPU-tied resources: ensuring nothing else in the compositor holds stale references after recovery.
    • MR review and upstream integration: the current implementation lives on my fork and is primarily only reviewed by my mentors; as the approach stabilises, it will be proposed for upstream review.

    Thanks

    A huge thank you to my mentors Jonas Ådahl, Robert Mader, and Carlos Garnacho for their incredible guidance since the beginning. I’d also like to thank Bilal Elmoussaoui for the valuable review comments on my merge request. On to what’s next! 🦾❤